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Greyjoy

Greyjoy
We Do Not Sow
 

371 games

51.48% win

1164 points

-0.042 QR

 

The men and women of the Iron Islands are a harsh and unyielding people, descended from raiders and pirates. The ironborn were brought into the Seven Kingdoms by the Targaryen conquest under the Greyjoys of Pyke, but they have never truly acclimated to the customs of the mainland.

There are still those among the ironborn who dream of a future when they are free to sail the waves as they please, pillaging the coasts of Westeros.

The Greyjoys are tactical and impulsive. They want to attack and exploit any weakness in their opponents and take advantage of temporary opportunities by gaining benefits from unopposed challenges.

House Greyjoy is rash and quick to act, so they prefer to be the first player. They also play the tempo game well. In addition, the Greyjoys do not sow and they’re quick to raze the fields of their foes by destroying enemy locations. Finally, House Greyjoy is resilient and difficult to kill. After all, what is dead may never die…

greyjoy

 

Themes and Strength

Stealth, Intimidate, Unopposed, Drowned God, Location Control

 

Deckbuilding Series

The Friendly Council is a deckbuilding series for A Game of Thrones: The Card Game (Second Edition). This is a new Friendly Open project, aimed at helping beginner and intermediate-level players build their own decks.

 

Decklists (beginners)

- Greyjoy / Fealty by Grześ Szczepański

This deck is made by Grześ Szczepański, which is one of the most creative and unconventional deckbuilders in AGoT lcg, and is by many considered to be the one inventing the Baratheon Conclave archetype. Grześ (JP profile), is a supporter of underdog decks, and you'll seldom see him play a top tier deck!

 

Decklists (intermediate)

- Greyjoy / Crossing by Eusebio and The Friendly Council