South of the stormlands lies the realm of Dorne, set apart from the rest of Westeros by geography, culture, and custom. There, vast deserts of red and white sand stretch as far as the eye can see.
Forbidding mountain ranges divide Dorne from the rest of the Seven Kingdoms. The heat is sweltering, water is more precious than life, and the people are known for their indomitable spirit and passion for vengeance.
The Martells are patient and strategic, preferring to play the long game rather than making an immediate rush for victory. They often avoid being the first player, waiting to see what their opponents do before making their move.
The Martells are also vengeful, always looking for the chance to mete out retribution for past wrongs. House Martell is also prone to sweeping, dramatic gestures: with the Martells, it’s not just about winning, it's about making a show of winning.
The concept of the delayed rush – building up slowly and plotting behind the scenes to set up “one big turn” – is strongest with the Martells.
Intrigue, Icons Removal, Going Second, Ambush, Long Game
(We are working on more content for these themes. Thanks!)
- Martell / Long Voyage by kantzsot
- Martell / Wars (Lords & Ladies) by kantzsot
- Martell / Alliance + Qohor + Banner of the Rose by kantzsot
Those decks are made by kantzsot which is a very good thrones player who plays several agenda's at a very high level. kantzsot (JP Profile) is a super deck builder, and is one of very few people who manage to build a highly competitive The Long Voyage deck.
- Martell / Wars by Marcel Arias
This deck is made by Marcel Arias, who is a real beast with orange cards (Martell), and a good deck builder with several factions. Marcel (JP Profile), is a real stand-up guy who helps new players, and is one of the reason Friendly Open became a thing (he helped Zinnie - host of FO, build his first deck ever).
- Work in progress